I thought defeating a demon lord meant I could finally catch my breath.
Yeah, right. Three months later, my just-rebuilt house is acting weird, my five magical familiars are at each other's throats, and a teenage girl has shown up at my doorstep babbling about five gates opening beneath Saltcliff. Just what I need.
Then the weird crap really starts happening. The harbor water suddenly recedes. Earthquakes target only Council properties. And ancient stone archways crackling with elemental power start popping up around town like demonic lawn ornaments.
Turns out, my ancestors weren't just witches—they were Gatekeepers. The spiral tattoos burning themselves into my palms are proof I've inherited the job, ready or not. These gates? They're cosmic filtration systems for dangerous interdimensional energy, and someone's trying to hijack them all.
Between managing my fledgling "Hexes & Hammers" business, navigating a new relationship with Zane (when he's not being corrupted by void energy), and trying to mentor a girl who might be the magical equivalent of a nuclear bomb, I've got my hands full. And that's before factoring in the three warring factions in town, my grandmother's consciousness getting trapped between dimensions, and the mysterious woman claiming to be family who's definitely hiding something.
Now I have three days before a rare celestial alignment supercharges all five gates. If I can't embrace my Gatekeeper destiny and restore the balance, Saltcliff won't just face a demon invasion—it'll be ground zero for complete dimensional collapse.
And here I thought being the Island Fixer was complicated. Somebody get me a hammer. And maybe a stiff drink.

No comments:
Post a Comment